ControlsManager already hardcodes primaryMonitor, so do it here too to
skip an expensive search.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2395>
const { spacing } = this;
- const monitor = Main.layoutManager.findMonitorForActor(this._container);
+ const monitor = Main.layoutManager.primaryMonitor;
const workArea = Main.layoutManager.getWorkAreaForMonitor(monitor.index);
const startX = workArea.x - monitor.x;
const startY = workArea.y - monitor.y;